This just added to the overall list of problems I had that really lowered what was initially a grand time. I couldn’t wrap my head around some of the spots I’d end up when I died. On top of that, this game has early 2000’s checkpoints that were bizarre to the max. It was kind of a huge annoyance at times. I really want to note that I made it through on normal all the way through until the ending when enemies were suddenly jumping hugely in number right at that final segment. Even when you adjust difficulties it seems to take awhile to fully change, or doesn’t seem to change at all. It’s really frustrating and detracts from the experience. I’m fairly seasoned and it becomes just too much at points, to then be very easy in the next part. Some moments are super easy, whereas others are insanely difficult. This game has some serious issues with the way it scales. There were also some bigger boss battles that happen which brings me to difficulty. You also get to face off against a vast selection of enemies, with random boss bounty encounters popping up too which were cool. The twin stick combat is great and there are a ton of weapons to use. It’s fascinating, as so few games do that. The environments are very receptive to the battles going on as the areas get damaged and you often see civilians getting trapped in the crossfire. I know I’ve talked about the casual areas a lot, but these also mix into combative spaces as well. The isometric style works perfectly here and they’ve mastered the angle to make a rather stunning environment for you to venture through no matter where you visit. I do wish this had HDR support on the Xbox Series X, that being said it is visually very impressive. It really is quite amazing, and feels next gen. It looks really cool, and it’s just grand to take in. It’s really amazing, and hard to describe if you’re not visually seeing it. The social hubs are filled to the brim with NPCs vibing around whether you’re on the streets roaming or headed into the bars to chat with the locals. Each scene is drenched in neon and the beautiful misery of a cyberpunk society. This is one of the most technically impressive games I’ve ever played. It felt right content wise, and I’d like to see some DLC or future expansions upon this concept as the base of this is actually quite good. ![]() I liked how it was finite, and never ending as most RPGs feel they need to be these days. This gives you something extra to do and overall I think there’s a good amount of content in this. Outside of the story are some side missions you can take part in. With the thought process that it was needed, this really could have been elevated quite a bit. The narrative certainly could have used more of a punch to it, at the same time I do question if it was needed. There’s this one owner that treats you poorly for being a sapien, and basically slowly walks into a scene to spout exposition. It’s a bit hard to talk about the story of this one, as you basically just get thrown along the chain of working for whoever and you kill stuff along the way. Whatever the case, if the visuals are what we should expect this generation of gaming when it comes to indies then we are in for a grand time. It’s just the broken coop, balancing issues and other problems that drag down what could have been one of the early stand out games of the generation. A bit of a letdown perhaps, as the first couple hours of this game are quite stellar. The Ascent Review "Ascending" Campaign Augat 10:07pmĬyberpunk and twin stick shooters are two of my favorite things, but sadly in this case they don’t add towards a perfect experience.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |